I doubt whether it is still a necessity to introduce you to The Sims, real videogame phenomena. This human life simulation game will be coming back next week on June 2nd in a third version designed this time for PC and Mac users. This third part developed by Maxis has been awaited for quite some time as it was first announced back in November 2006. Players create to their wishes the numerical version of a human being called a Sims, and immerse it into a neighbourhood where it will be able to evolve with other Sims and shape up his whole life (professional, love life, as well as its own goods such as a house, a car, etc). Hence the base concept hasn’t changed much.
So which differences are being brought up by this third version of the series? According to the software’s editor Electronic Arts, this episode stands out for his sense of community: the player has to be aware he will act this time as part of a community system. Another advantage pointed up by the editor is the end of predefined avatars. Players can this time create their own characters from toes to head with absolutely no colour or shape limits. Finally, little interesting details have been added, which are to be revealed along with the character’s evolution, such as for example a mid life crisis eventuality. Considering all these ideas are likely to be properly developed, we can however fear a drift of their use as add-ons bundles that would require payment. Had they all been directly included, this could have lead to a real (r)evolution of the game!
Only one to have survived from an explosion that has destroyed his whole neighbourhood, Cole wakes up in a hospital from Empire City. During the two weeks where he was unconscious, his devastated city was placed in quarantine due to the emergence of a strange virus and anarchy has taken over. Curiously, Cole finds out he has new super powers : control over electricity and the ability to climb up vertical facades. Based on this scenario equal to Hollywood blockbusters, Infamous is a third person shooter action game conceived by Sucker Punch for PS3.
Coming out this week, the game will plunge you into the gloomy world of superheroes. Indeed Cole is not the only one to have benefited from powers: the citizens which you might meet through your various quests have also been given unusual capacities. Some will be your allies, others your enemies and the streets your battlefields. On that account, Cole’s ability to climb up walls will generate very dynamic fighting scenes (fights happening on road signs) as well as exploration situations (there is no better view than on top of a building). No doubt that action lovers should find in this comic book-alike game, a pleasant distraction until summer…
Fallout 3 players have been waiting even more steadfastly for Broken Steel than for both past extensions (Operation Anchorage and The Pitt). In addition to bringing extra content in, just like the first two extensions did, Broken Steel enables not only to carry out the adventure beyond the final point in the original game (you have to be done first with Fallout 3 to be able to play this add-on), but moreover, players can finally get rid of this very frustrating level 20 limit! Well let me guess, some are already jumping up to the ceiling…
This third extension of Fallout 3 to be downloaded is now available for PC and 360 and should take your character up to level 30 in a new adventure which follows to the main quest. Of course, this progression comes with new powerful perks that you will discover all along through the three leading missions of Broken Steel. Yet, the scenario and global quality remain quite mediocre. My guess is that players will only invest so as to upgrade their character. To date, Broken Steel is nevertheless the best value for money extension…
Bad news on this Monday morning for the video games section, as this time won’t be the announcement of a new coming hit as usual, but the death of one of its mainstays instead. Indeed, after around ten years of chaotic progression, the developing of the future tremendous Duke Nukem Forever, old school FPS with a touch of modernity, chokes together with the studio in charge of its creation. The announcement that 3D Realms studio was closing down was made official last week and consequently the development of a new age version of the most famous PC alien hunter got interrupted at the same time.
Far from providing false expectations to fans of the well known pin-ups lover hero with the cigar, (of which I am definitely part and surely not the only one), a weak ray of hope could still be perceived. Indeed, Take 2 studio is contractually bonded to Duke Nukem Forever too. However, the studio roughly explained the agreement only included the distribution of the game, hence not it’s financing. So to calm myself down, I decided killing a few aliens in Duke Nukem 3D…just for the sake of it!